CQB In Airsoft

By Dan J. Temple

Airsoft is a game where players dress in military uniforms and arm themselves with replica guns with compressed air motors firing plastic pellets.

CQB stands for close quarter battle, and refers to short range encounters between combatants. Players tend to use shorter barrelled guns to accommodate due to the short ranges involved, shotguns, pistols and submachine guns. Unsurprisingly then, CQB tends to take place indoors and games are fast paced, strategic and full of action.

Strategy and communication are the key factors that determine the success or failure of a CQB mission. Identifying the best attack and defend positions is crucial before you begin your mission - there are only a finite number of entry points into a building and you need to be aware of all of them. Communication between units is vital. As a commander you'll quickly lose sight of other units as they move around the buildings. When you're with them, establish hand signals. When you're not with them maintain radio contact. Knowing where your teams are will mean the difference between a win and a loss.

When moving in close quarters it's critical you remain stealthy and as small a target as possible. Don't run unless you absolutely have to - running creates more noise than walking and faster moving targets are easier to spot. When walking, bend your knees and hunch over your gun - this will keep your profile as small as possible and harder to hit.

Always be ready for the enemy. When moving through a cleared area, keep you gun shouldered, pointing slightly down and ready to draw. When moving through a live area, keep your gun up and in front of you at all times. When you look, look with your gun. Turning your head and gun is faster than turning your head and swinging your gun into position.

In CQB cover isn't used for long - players will be pushing through buildings at speed and bounding between obstacles as they enter rooms. Windows and doors work well as cover, hiding your entire body while providing easy access. When using windows and doors as cover, stay as close to the opening as possible without revealing yourself. When you're ready to move, move out with your hips and do it quickly and smoothly.

It's impossible for one man to be looking in every direction, so teams must work together to cover all the angles around them. This involves allocating fire sectors, where each member of the team is given a specific angle to monitor and protect. Typical fire sectors for a five man team are the front man covering the front, the second man covering the flanks of the front man, the third man covering the left and right, the fourth man covering the flanks of the third and the last man covering the rear. The rear guard is an important position - you never know when you'll be attacked from behind and you'll need to be ready if you are.

Airsoft guns can take longer to reload than real weapons as players don't dispose of magazines and may require a bottle to refill magazines. When reloading, signal to your team that you require a reload, move to cover and get started. Have your sidearm to hand at all times and when you're done, signal to your team and move back as fast as possible.

All these tips are easy to read but much harder to execute. Practice drilling these with your team so you can execute them quickly and without thought. - 31499

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